BBall works best with the following configuration:
- Soldiers (and maybe Demos) only
- 2v2 or 3v3
- No Shotguns
To achieve these I use the following plugins:
On top of these plugins I also run the following config:
tf_flag_caps_per_round 20 mp_winlimit 20 tf_weapon_criticals 0
The reason both
mp_winlimit are required is that
different maps score the caps differently.
ctf_bball2 scores each cap as
a round win, whereas
ctf_pro_bball scores each cap as a CTF cap within
a single round. We set both to 20 because that anecdotally leads to each
round taking about 15-20 minutes which is a comfortable length of time.
A better config on
ctf_pro_bball is to use
mp_maxrounds 5 to say that each game goes for 10 caps, and have
5 rounds before the map changes. Combined with the BBall Limit Players
plugin it provides an opportunity for players to sub in/out when the
server is busy.
Crits are turned off because half the fun of BBall is being able to practise your RJing, air movement, and aim; crits randomly ruin that.